

Gains titles held personally by target in the duchy or kingdom, or if the county holders have land elsewhere, vassals who only own land in the target will transfer to you in duchy and kingdom wars.Īs an empire you can vassalize a ruler with many kingdom titles in an invasion war, with the king keeping everything outside the target kingdom as your new vassal. If the war ends by surrender, the defender keeps the target title, while the attacker pays the defender gold and gains +25 faction discontent.If the war ends by white peace, the defender keeps the target title and the attacker loses 75-100 prestige.If the war ends by enforcing demands, the attacker will gain the target title and fame equal to the war contribution share.The following CBs are only available to rulers who have clan or tribal government or whose faith has the Warmonger or Pursuit of Power tenets. If the war ends by surrender, the defender keeps the target title and the attacker pays gold to the defender.Ĭonquest and Invasion CBs.If the war ends by white peace, the defender keeps the target title.If they're a vassal, their liege will gain a weak hook on them. If the war ends by enforcing demands, the attacker will gain the target title.All de jure CBs cost 100 prestige per county in the war target title and have a war contribution share of 300 prestige. Where a title belongs to another title de jure (a county to a duchy, duchy to a Kingdom etc.), the holder of the higher title has a de jure CB towards the character who holds the lower title if they're not already a vassal. Attacker vassalizes all rulers of other faiths.Attacker takes all titles from Hostile or Evil faiths.75 prestige if tribal and different faith.150 prestige if feudal and different faith.Attacker and defender don't have the same liege.Target is not a holy order or head of faith.Target is an independent neighbouring realm.750 prestige if defender's rank is higher than count.350 prestige if defender's rank is count.Attacker owns a county in the same uncreated duchy.Attacker's head of faith loses opinion of them.Defender loses the Excommunicated trait.Defender imprisons 3–5 of the attacker's courtiers if their faith also has the Human Sacrifice tenet.Attacker imprisons 3–5 of the defender's courtiers.100 if faith doesn't have the Armed Pilgrimages tenet.80 if faith has the Armed Pilgrimages tenet.1000 piety if temporal head of faith and shared faith.Temporal head of faith and Devoted Servant level of devotion, and the target shares the attacker's faith.Eastern religion and Exalted among Men level of fame, and the target follows an Eastern religion.Tribal government, Distinguished level of fame, and the target has tribal government.Rightful Ownership innovation to press several of another character's claims in a single war.Divine Right innovation to press several of the attacker's claims in a single war.Declaring war against a theocracy of the same faith additionally costs 100 piety, stacking with the cost for attacking the head of faith.Ĭasus belli costs can be removed via one of the game rules. Declaring war against a character's head of faith costs 500 piety if the head of faith is spiritual and 100 piety if they are temporal. If the attacker can't pay the cost, it can pay with a level of fame or devotion instead. After a grace period, the defender will passively gain war score by holding all counties in the war target region.Įach casus belli will cost prestige and/or piety. The attacking side gains more war score by occupying holdings located in the war target region. If the casus belli does not target a map region then the defender's realm capital becomes the war target. The war target is the map region which is targeted by a casus belli.
