

- #Crusader kings 2 plus with historical immersion project mod
- #Crusader kings 2 plus with historical immersion project full
- #Crusader kings 2 plus with historical immersion project series
better than usual, sure, but there's still plenty of room for improvement. I mean, on one hand, all you're doing is sliding numbers around and adjusting values, but good god, when those numbers are represented as catty Spanish princesses trying to kill my wife while I'm off subduing Belgians, it just sucks you right in. You become invested in the relationships you're forging, and because they're often extensions of diplomacy, you become inordinately passionate about their outcomes. This emphasis on personal relationships bleeds over into the larger strategy of the game, and enriches the whole experience like few other games of this type can manage. It's a blast seeing the politics of a Kingdom unfurl anew every time I start a new game. A son who loved you dearly and supported you as Chancellor in one game could literally stab you in the back in another, meaning even repeating the same game as the same ruler in the same place twice never gives you the same game. Everything that happens after that first click, though, changes every time you play. You can start the game from pre-defined moments in history between the 11th and 15 centuries, and when you do, the people and places of Europe are locked in. Sure, you're spending time looking down on Europe like a God, but you spend more time knee-deep in real, human politics, a rarity for a video game. It can be exhausting, but it also gives the game a very personal feeling. You can even award someone the title "Keeper of the Swans". Through its emphasis on dealing with individual inhabitants of the game, CKII lets you conduct diplomacy, arrange marriages, educate kids, plot assassinations, bully vassals, piss off the Pope, claim other people's land and hook your 2 year-old son up with the 51 year-old Queen Mother of Norway. Despite the fact I had a Kingdom to rule, I found myself spending most of my time worrying about the King's court instead. While CKII is still far from perfect in this regard, most of the really important stuff can actually be accessed and understood using the game's own tutorials, a first for these kind of games (normally you need community-driven FAQs to help you get your head around things). The problem has always been in the terrible way those mechanics are presented to the player.

There's never been any question there are some incredibly detailed and flexible mechanics running Paradox's grand strategy games. What may not be familiar is the way the game has you managing not just places, but people as well. Anyone who's played a Paradox game of this ilk before will be right at home with things like its interface, battles and movement. From continental invasions to building a market in some backwood village, you control everything that goes on in your lands.Ĭrusader Kings II is no different in this regard.
#Crusader kings 2 plus with historical immersion project series
What makes Crusader Kings II so amazing is that it's not.įor years now, Paradox has been toiling away on its grand strategy games, releasing a number of series that, while differing slightly in focus and in historical setting, are all generally about the same thing: taking total control of a people or nation.
#Crusader kings 2 plus with historical immersion project mod
Overall, this mod is essential, especially when playing more niche locations and cultures.That would be fairly entertaining if it was a scripted occurrence.
#Crusader kings 2 plus with historical immersion project full
Even small islands like Socotra get the full treatment with specialized buildings, decisions, and faiths. It already has features to work with the new Fleur de Lis version of the game, including new and replaced cultural traditions. Not only does this mod add big events like kingdom formation, but also smaller decisions like choosing the name for a region. It adds much-needed flavor to smaller areas of the game like the Canary Isles off the western coast of Africa and the Tuyuhun in Qinghai, China. It includes a historical basis for each decision and context included in their descriptions, so not only is it immersive, but it's also educational to a degree. Regional Immersion and Cultural Enrichment offers specialized flavor packs for different cultures within the game that add decisions, music, and other features.
